Références
Projets
- ProEXR File Description =Attributes= channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 3999, 2499] displayWindow (box2i): [0, 0, 3999, 2499] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= #0001#Diffus.alpha (float) #0001#Diffus.blue (float) #0001#Diffus.green (float) #0001#Diffus.red (float) #0002#Mtl Id .blue (float) #0002#Mtl Id .green (float) #0002#Mtl Id .red (float) #0003#Alpha.Y (float) #0003#Matte Shadow.blue (float) #0003#Matte Shadow.green (float) #0003#Matte Shadow.red (float) A (float) B (float) G (float) R (float)ProEXR File Description =Attributes= channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 3999, 2499] displayWindow (box2i): [0, 0, 3999, 2499] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= #0001#Diffus.alpha (float) #0001#Diffus.blue (float) #0001#Diffus.green (float) #0001#Diffus.red (float) #0002#Mtl Id .blue (float) #0002#Mtl Id .green (float) #0002#Mtl Id .red (float) #0003#Alpha.Y (float) #0003#Matte Shadow.blue (float) #0003#Matte Shadow.green (float) #0003#Matte Shadow.red (float) A (float) B (float) G (float) R (float)